Safe simulation
Students can test courses of action and see effects without real risk.
Megagames let students test knowledge in a simulation: a safe environment that responds to their interactions and makes complex relationships understandable.
When students act in a simulated system, they can test ideas, see consequences and understand how different parts of society affect each other. It creates a different kind of learning than reading or lectures alone.
Players are given roles, goals and limited information. They need to collaborate, make decisions and reflect on what happened. In follow-up work, the teacher can connect the experience to subject content, concepts and course goals.
Students can test courses of action and see effects without real risk.
The roles let students see the issue from other actors’ perspectives.
After the game, experiences can be analysed and linked to teaching.
The school builds its own capacity to run the game repeatedly.
Enodios comes with a control team and runs the game during a full day.